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Video and Computer Game Rating Systems
In North America, video and computer games are rated by two
different classification systems. Most video game manufacturers use the
Entertainment Software Rating Board (ESRB) system. The personal computer
industry has adopted the Recreational Software Advisory Council (RSAC)
system. It is unclear at this time whether titles developed both for game
machines and computers will be rated using both systems. As new technologies
continue to merge, the industry will be pressured to adopt one single rating
system for video and computer games.
ESRB Video Game Rating System | RSAC
Computer Game Rating System
ESRB Video Game Rating System
Most North American video games manufacturers have adopted the Entertainment
Software Rating Board (ESRB) system. The Canadian Interactive Digital Software
Association (CIDSA) administers the ESRB ratings in Canada.
Manufacturers submit their games to rating reviewers for classification.
Members of the CIDSA are encouraged though not required, to submit all
new products before they appear in Canadian stores.
This rating system was implemented in September 1994, and most games
released since then have the ESRB rating on the product package. Games
are classified into five age-based categories:
Early Childhood
(Ages 3 and over.) |
Contains no violence. Child requires
reading skills, fine motor skills and
a high level of thinking skills. |
Kids to Adults
(Ages 6 and over.) |
May contain scenes of mild animated violence
or realistic violence, some comic
mischief or some crude language. |
Teens
(Ages 13 and over.) |
Contains all the above, plus more animated or realistic violence. May
have strong language and/or suggestive themes |
Mature
(Ages 17 and over.) |
May contain everything in the Teen category plus realistic blood and
gore, obscene language, drug use and sexual innuendos. |
| Adult Only |
Could contain graphic sex and/or violence, in addition to everything
in the Mature category. |
RSAC Computer Game Rating System
Computer software manufacturers rate their games using the system created
by the Recreational Software Advisory Council, an independent U.S. organization
established by the industry in 1994. The system relies on giving information
about content rather than using age indicators. An "All" icon indicates
games suitable for all audiences. Games not in the "All" category use a
thermometer icon to indicate levels of violence, nudity and strong language,
on a scale of one to four. (The system has been criticized because the
symbols are not easily understood by consumers.)
The ratings work like this:
For more information see:
Canadian
Interactive Digital Software Association (CIDSA)
Entertainment Software Rating Board
(ESRB)
Recreational Software Advisory Council
(RSAC)
Cable
Delivery of Video Games
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